Q: What is the name of your latest book and if you had to
summarize it in less than twenty words what would you say?
A: A coming-of-age story about how the gamification of life
might impact one very determined girl.
Q: Do you have plans for a new book? Is this book a part of a series?
A: Gamers is the first book in a trilogy. The second book, Frags, was released in time
for the holidays and the third book, Coders, will hit stores in the spring.
Q: What can we expect of you in the future?
A: I write in the speculative fiction genres, but I don't
necessarily keep barriers around those definitions. A good story will have elements of mysteries
and thrillers and keep the reader wide-eyed with wonder. The setting just sets the furniture for the
story to take place.
But what to expect? I
would say my books tend to be about the underdog. My protagonists are all challenged in some
way, and almost invariably, that makes them an underdog. I love rooting for people who've been counted
out. My characters have autism, or are
blind, or social pariahs, or forced to hide their genders because of oppressive
societies.
But these challenges don't define them. Instead, they overcome their problems and use
them as a strength. Redefining
themselves in the way they want to be seen.
These stories - these journeys across the page - are about how they
overcome.
Q: What do you think makes a book a bestseller?
A: If I knew the publishing houses would hire me as their
editor. The answer is that nobody
knows. One common theme is for it to
have great characters. I can give you
ten reasons why The Girl With the Dragon Tattoo shouldn't be a bestseller based
on commonly held myths, but the one reason it is, is because of its main
character Lisbeth Salander. She's a
great example of the types of characters I try to write about in my
novels.
Another great example is Katniss from The Hunger Games. Gabby from my novel Gamers shares traits with
both of those well known characters.
She's driven, intelligent, resourceful, and will go to any length when
her friends or family are in danger.
Q: What is your favorite book and why?
A: Game of Thrones by George RR Martin. He took a whole
genre and turned it on its head. Every character deserves its own book
(though I suppose by the size of the series that each one actually gets its
time in the sun) and each one is a flawed and interesting person. I love how he takes characters you hate and
flips things on you until you at least begrudgingly respect them and the
decisions they made. I’ve reread each
book in the series four or five times, each time gaining new insights on how to
be a better writer.
Q: Do you have a certain routine for writing?
A: I write most evenings and every Saturday and Sunday
morning. I spend my drive to and from work thinking about my current
project and often wake up in the middle of the night with insights about my
characters or a thorny plot problem.
I also tend to listen to the same album during the creation of a
novel. Keeping the music the same helps
me get right back into the mood of the story.
I think of it as theme music for the movie in my head.
Q: What can you tell us about Gamers?
At first glance, Gamers is about a girl, Gabriella DeCorte,
trying to find her way in the world: growing up, what does she wants to do with
her life, holding onto her friends as adulthood approaches, where she fits in
the world. And in this future extrapolation of our world, eye-screens and
sense-webs allow games to invade every facet of society. Everything
becomes a game. A game to be measured and the results compared, to
improve society, to improve people…to decide who fits and who doesn’t. When
Gabby learns what the games are really for and how society divides the winners
and losers, she has to make a choice, as we all do, and that’s what the novel
is about.
On a different level, Gamers is about how we learn, and what do
we with that information? Whether we like it or not, we’re measured all
the time in school or at work. No Child Left Behind has brought forward
an important topic: how do we want to teach our children? Can you measure
a person? Does a number define you? An SAT ,
or an ACT, or a LifeGame score?
And finally, Gamers is about games. I’m a longtime gamer,
maybe even sometimes a hardcore gamer, and I’ve had a lifelong love affair with
playing games. The gamification of society is a dream topic for me and
exploring how that impacts our lives and having fun with it made writing these
novels a blast. I believe that translates into a fantastic reader
experience for anyone, whether they're a gamer or not.
Writer Bio: Thomas K. Carpenter resides near St. Louis with his wife
Rachel and their two children. He earned
his degree in Metallurgical Engineering from the University of Missouri
Rolla .
After finishing up his M.B.A. in the summer of 2006, he returned to his
roots of writing fiction. When he’s not
busy writing his next book, he’s playing soccer in the yard with his kids or
getting beat by his wife at cards. He
keeps a regular blog at www.thomaskcarpenter.com.
Webpage - http://www.thomaskcarpenter.com
Facebook page - http://www.facebook.com/thomaskcarpenter?v=wall
Twitter - @thomaskcarpente
Amazon
page - http://www.amazon.com/-/e/B004QVVEJA
Thankyou for taking the time to take part in an Interview for my blog!
No comments:
Post a Comment